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Catan overview

Dive into the world of Catan: learn its compelling backstory, gameplay essentials & why it's a top choice for board game enthusiasts.

Catan FAQ

Don't feel like asking your question to our Chatbot? Get a quick answer to the most asked questions players have about Catan.

Catan overview

In CATAN (formerly The Settlers of Catan), players try to be the dominant force on the island of Catan by building settlements, cities, and roads. On each turn dice are rolled to determine what resources the island produces. Players build by spending resources (sheep, wheat, wood, brick and ore) that are depicted by these resource cards; each land type, with the exception of the unproductive desert, produces a specific resource: hills produce brick, forests produce wood, mountains produce ore, fields produce wheat, and pastures produce sheep.

Set-up includes randomly placing large hexagonal tiles (each showing a resource or the desert) in a honeycomb shape and surrounding them with water tiles, some of which contain ports of exchange. Number disks, which will correspond to die rolls (two 6-sided dice are used), are placed on each resource tile. Each player is given two settlements (think: houses) and roads (sticks) which are, in turn, placed on intersections and borders of the resource tiles. Players collect a hand of resource cards based on which hex tiles their last-placed house is adjacent to. A robber pawn is placed on the desert tile.

A turn consists of possibly playing a development card, rolling the dice, everyone (perhaps) collecting resource cards based on the roll and position of houses (or upgraded cities—think: hotels) unless a 7 is rolled, turning in resource cards (if possible and desired) for improvements, trading cards at a port, and trading resource cards with other players. If a 7 is rolled, the active player moves the robber to a new hex tile and steals resource cards from other players who have built structures adjacent to that tile.

Points are accumulated by building settlements and cities, having the longest road and the largest army (from some of the development cards), and gathering certain development cards that simply award victory points. When a player has gathered 10 points (some of which may be held in secret), he announces his total and claims the win.

CATAN has won multiple awards and is one of the most popular games in recent history due to its amazing ability to appeal to experienced gamers as well as those new to the hobby.

Die Siedler von Catan was originally published by KOSMOS and has gone through multiple editions. It was licensed by Mayfair and has undergone four editions as The Settlers of Catan. In 2015, it was formally renamed CATAN to better represent itself as the core and base game of the CATAN series. It has been re-published in two travel editions, portable edition and compact edition, as a special gallery edition (replaced in 2009 with a family edition), as an anniversary wooden edition, as a deluxe 3D collector's edition, in the basic Simply Catan, as a beginner version, and with an entirely new theme in Japan and Asia as Settlers of Catan: Rockman Edition. Numerous spin-offs and expansions have also been made for the game.

FAQ

An official list of the most frequently asked questions and answers about the basegame of Catan.


Place the harbors adjacent to terrain hexes so that both harbor locations border on land.

No. This rule is a guideline of how to proceed if you play the game for the first time. Experienced players will most likely choose some other way of determining the starting player.

The rules do not prohibit it. However, common sense should tell you to play in such a way that your current opponents will also want to play with you tomorrow.

No. This only applies when a “7” is rolled.

As many as you can pay for. You may play only one Development Card per turn, but not during the same turn you bought it.

Yes.

Yes. Note that you may play only one Development Card per turn: if you have played this card before rolling the dice, you are not allowed to play another one afterwards.

Place your played Knight cards face up in front of you. Place your Invention, Monopoly, and Road Building cards on a discard pile to remove them from the game.

Yes.

Yes.

You place it face up in front of you. You’d like to eventually have the Largest Army, wouldn’t you?

No. In the game instructions it is assumed that players are honest.

Yes. However, players are not compelled to provide correct information on the resources they have.

No. You may play Development Cards at any time during your turn, also in the middle of your trade phase.

No. You may play Development Cards only on your own turn. The special building phase is not part of your turn.

No. If, on your turn, you have reached the victory points (including your Victory Point Cards) required to win, you may reveal all your Victory Point Cards at once.

Yes. That’s how it’s specified in the game rules.

No. A Knight Card that hasn’t been revealed is like a lottery slip where you marked six winning numbers but then didn’t submit it to enter the drawing: it’s useless!

In principle, yes; but on Catan the circle is a hexagon. When counting the individual road pieces, it doesn’t matter whether or not they are built in a more or less straight line - what matters is that they establish an uninterrupted connection between two intersections. This is why six road pieces connected in a hexagonal fashion still count as six road pieces.

No.

By building a settlement on an intersection of the Longest Road. Needless to say that you must observe all building rules when doing this.

If your continuous road was interrupted by a settlement, you might be able to build a “bypass”: a detour around one or more hexes.

Yes. You can add individual road pieces as long as you have a road, settlement or city to connect them to.

The card stays with its current owner.

Here we have to distinguish between three cases:(1) If the player who up to this point had the Longest Road still meets the requirements for the Longest Road (either alone or together with another player), he keeps the card. (2) If another player now meets the requirements for the Longest Road, he receives the card. (3) If none of the players - or more than one player - meets the requirements for the Longest Road, none of the players receives the card.

The Longest Road is a continuous road connecting two intersections, which consists of at least five individual road pieces and is not interrupted by game pieces belonging to other players. It has more individual road pieces than any other connecting road of this type.

No.

Yes.

Yes.

No. In this case, he receives all available Resource Cards of this type.

If it isn't sure whether there will be enough cards of a certain type for all players, first determine the total number of available cards of this type. If the number of cards of this type is indeed insufficient, then none of the players receives this resource on this turn.

Yes.

Yes, immediately after a production roll, before distributing the resources - but only if it isn't sure whether there will be enough cards for all players entitled to receive them.

You may build as many roads as you can pay for.

A continuous road is considered closed if it connects two of your settlements and/or cities with each other or if it connects one of your settlements or cities with one of your units (knights). You are not allowed to remove a road segment from a closed road. This rule does not apply if the roads only connect one settlement/city with itself, thus forming a circle. The same rule applies for ships.

No. If you build a new road, it must always connect to one of your own roads, settlements, or cities.

No.

No.

No.

It’s not possible. Catan is not a cruise ship, where you reserve a deck chair by placing your towel on it.

No.

Yes. You may do so as long as you have an own road adjacent to which you can build.

Yes. This is not contradicted by the rules.

Yes. Your own settlement does not interrupt your continuous road.

Yes. According to Catan’s building law, each point where three hexes meet is an intersection.

No.

No. This is only possible during the set-up phase. Afterwards, each settlement must connect to at least one of your own roads, and each road must connect to one of your own settlements/cities or roads.

It says that at any time during the game, each settlement and each city must be surrounded by three intersections that neither are occupied by one’s own nor by another player’s settlement or city.

Yes.

Trading: No. Blackmailing: Yes. On Catan, people are allowed to talk to each other at any time. Therefore, even if it is not their trade and build phase, all players are free to make offers for future bargains, and if they see fit, they may also blackmail and threaten other players. However, all this can only be put into action after the consequences of the dice roll are resolved. You can’t perform trades to reduce the number of your resources to seven or fewer before resolving the consequences of the “7.”

You must place the robber on a different hex.

No.

If you move the robber to the desert because you rolled a “7” or played a Knight Card: yes. Traders & Barbarians features some other possibilities to move the robber to the desert. In this context, please note the different rules for this game.

Yes.

Yes.

Yes. Playing a Development Card is independent from the dice roll result.

No.

No.

Bad luck: You won’t be able to draw a card from this player.

Yes they can. The robber only prevents that hex from generating (when its number is rolled). Similarly, the other hexes of the same type will still generate that resource (even if they are the same number as the hex being blocked by the robber).

No. Not only is a triangular trade forbidden, it is also unnecessary, because player B and player C each trades individually with player A and, thus, may trade whatever resource he has – provided that it meets the requirements of player A.

No. On Catan, a trade always involves giving and taking resources. Consequently, Catan’s trade law does not contain a “trade” of something for nothing or for immaterial goods such as services.

No.

In a game with strict separation between trade phase and build phase: no. In a game without separation between trade phase and build phase: yes.

No. You only have the possibility to trade with the owner of the harbor himself, maybe by offering him something that he, in turn, could trade via his harbor.

No.

The special harbor hexes always depict the resource type of which you have to pay two in order to either receive one different resource or one commodity.

No. You can only win during your own turn.

No.

This could make sense in a private tournament where the scores from several games are added up. For individual games and official tournaments, the following applies: You have won as soon as you have reached the required number of victory points on your turn – and then the game is over.

Yes. The game ends as soon as a player has reached the required number of victory points on his turn. If he’s unaware of it, you should tell him, because you can’t take an already gained victory away from him.

Yes.

No.

No. You can only win during your own turn.

No – if a player reaches the required number of victory points during his turn, the game ends as specified in the rules. Yes – if the game ends at a point agreed upon by the players before or during the game, after which each player – beginning with the starting player – may take one more turn, that is, the game ends when player 5 or 6 has taken his turn. In this case, it is recommended to include another special building phase after player 5 or 6 has finished his turn, so that the players can use the resources they just have received. Otherwise, the last player to take a turn is at a disadvantage, because no one will trade with him any more. The order in which the players take their turns would have too much bearing on the outcome of the game, because during the last round the number of trades performed would diminish player by player – after all, why should a player who is no longer allowed to build keep on trading? This rule is also recommended for 3-4 player games, because otherwise the last player would hardly have an opportunity to trade. Therefore, in a 3-4 player game, a one-time final build phase for all other players would take place.
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